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Stories ​

IDFeatureStoryStatus
EN-001F01Write numbers with fixed precisiondone
US-001F01Rectangle contour from width and heightdone
EN-002F01Path data of a sharp contourdone
US-002F01Draw a sharp rectangle in the playgrounddone
US-004F01Show shapes at a fixed scale in the playgrounddone
EN-003F01Turning angle at a contour vertexdone
EN-004F01Fillet setbackdone
SP-001F01Research for the remaining stories of F01done
EN-005F01Local proportional radius clampdone
EN-006F01Rounded contour geometry: segments and arcsdone
CHK-001F01Checkpoint in the middle of F01done
EN-007F01Path data with arcsdone
US-003F01Round the rectangle's corners in the playgrounddone
AUD-001F01Audit F01: rectangle with corner radiusdone
VAL-001F01Validate F01 on the reference casesdone
SP-002F02Research for F02done
EN-008F02Unit regular polygon with a flat basedone
US-005F02Regular polygon contour fitted in its boxdone
CHK-002F02Checkpoint in the middle of F02done
US-006F02Round the polygon's cornersdone
US-007F02Choose rectangle or polygon in the playgrounddone
AUD-002F02Audit F02: regular polygon with corner radiusdone
US-008F02Cap the sizes typed in the playground at 100 000done
VAL-002F02Validate F02 on the reference casesdone
SP-003F07Research for F07done
EN-009F07Align a fitted shape in its boxdone
US-009F07Polygon anchored in its boxdone
CHK-003F07Checkpoint in the middle of F07done
US-010F07Choose the anchor in the playgrounddone
AUD-003F07Audit F07: polygon aligned in its boxdone
VAL-003F07Validate F07 on the reference casesdone
SP-004F03Research for F03done
EN-010F03One requested radius per vertex in the modeldone
US-011F03Radius field for every corner, Mixeddone
CHK-004F03Checkpoint in the middle of F03done
US-012F03Points mode: handles, first and second markeddone
US-013F03List of points, selection, radius per vertexdone
AUD-004F03Audit F03: per-vertex corner radiusdone
VAL-004F03Validate F03 on the reference casesdone
SP-005F08Research for F08done
EN-013F08A regular polygon numbered from its basedone
EN-011F08A free shape of corners, fractions until editeddone
US-014F08Convert a polygon, move a point by its x, ydone
CHK-005F08Checkpoint in the middle of F08done
US-015F08Add a point in the middle of an edgedone
US-016F08Delete pointsdone
AUD-005F08Audit F08: node editingdone
VAL-005F08Validate F08 on the reference casesdone
SP-006F09Research for F09done
EN-012F09A free shape and its box in the modeldone
CHK-006F09Checkpoint in the middle of F09done
US-017F09The rectangle as a free shape, stretched by its sizedone
AUD-006F09Audit F09done
VAL-006F09Validate F09done
SP-007F04Research for F04done
EN-014F04An angle and a position for every shapedone
EN-015F04The straight box of a drawn shapedone
US-018F04Turn and move a shape in the playgrounddone
CHK-007F04Checkpoint in the middle of F04done
US-019F04Edit a turned shapedone
AUD-007F04Audit F04: free rotation of shapesdone
VAL-007F04Validate F04 on the reference casesdone
SP-009F06Research for F06done
EN-017F06The stretched polygon in the modeldone
CHK-009F06Checkpoint in the middle of F06done
US-021F06Stretch a polygon to its box in the playgrounddone
AUD-009F06Audit F06: polygon stretched to fill its boxdone
VAL-009F06Validate F06 on the reference casesdone
REV-001E01Review E01 with the Product Ownerdone
RET-001E01Retrospective of E01ready
SP-010F11Research for F11: folder layouts and test placementdraft
EN-020F11Property tests for the nine functions without onedraft
EN-021F11Shared test helpers, one path writer, one pass per cornerdraft
CHK-010F11Checkpoint in the middle of F11draft
EN-022F11Folders of the library and the playgrounddraft
AUD-010F11Audit F11draft
VAL-010F11Validate F11draft
REV-002E14Review E14 with the Product Ownerdraft
RET-002E14Retrospective of E14draft