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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | 7x 17x 17x 17x | const MS_PER_SECOND = 1000;
/**
* Moves a value towards a target at a limited rate (a slew-rate limiter), whatever the frame rate: a needle
* or a rudder that cannot jump.
*
* @param current - The current value.
* @param target - The value to reach.
* @param maxRatePerSecond - The largest change per second.
* @param deltaMs - The time elapsed since the previous call, in milliseconds.
* @returns The new value, never beyond `target`.
* @example
* moveTowards(0, 10, 5, 1000); // 5
* moveTowards(8, 10, 5, 1000); // 10
*/
export function moveTowards(current: number, target: number, maxRatePerSecond: number, deltaMs: number): number {
const maxStep = (maxRatePerSecond * deltaMs) / MS_PER_SECOND;
const difference = target - current;
return Math.abs(difference) <= maxStep ? target : current + Math.sign(difference) * maxStep;
}
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